A player-made field guide
Fields of Mistria equipment
Browse armor and accessories by slot, material tier, defense, and bonus. Each row reflects the v0.9.5 capture from the tracker sheet.
Showing 60 of 60
ArmorChest- Material
- Copper
- Defense
- 2
- Bonus
- —
- Sell
- 480
- Obtain
- Blacksmith — Lvl 6, Copper Ingot (4), 50m*, 1,000t
ArmorChest- Material
- Iron
- Defense
- —
- Bonus
- —
- Sell
- —
- Obtain
- 4
ArmorChest- Material
- Silver
- Defense
- —
- Bonus
- —
- Sell
- —
- Obtain
- 6
ArmorChest- Material
- Gold
- Defense
- —
- Bonus
- —
- Sell
- —
- Obtain
- 8
ArmorChest- Material
- Mistril
- Defense
- —
- Bonus
- —
- Sell
- —
- Obtain
- 10
BootsBoots- Material
- Scrap Metal
- Defense
- 1
- Bonus
- —
- Sell
- 100
- Obtain
- The Upper Mines (requires Well Armed Skill)Feeding Mimics in The Upper Mines
ChestpieceChest- Material
- Cloth
- Defense
- 0
- Bonus
- —
- Sell
- 10
- Obtain
- Available from start
ChestpieceChest- Material
- Scrap Metal
- Defense
- 1
- Bonus
- —
- Sell
- 100
- Obtain
- The Upper Mines (requires Well Armed Skill)Feeding Mimics in The Upper Mines
ChestpieceChest- Material
- Verdigris
- Defense
- 3
- Bonus
- —
- Sell
- 200
- Obtain
- The Tide Caverns (requires Well Armed Skill)Feeding Mimics in The Tide Caverns
ChestpieceChest- Material
- Crystal
- Defense
- 5
- Bonus
- —
- Sell
- 300
- Obtain
- The Deep Earth (requires Well Armed Skill)Feeding Mimics in The Deep Earth
ChestpieceChest- Material
- Tarnished Gold
- Defense
- 7
- Bonus
- —
- Sell
- 400
- Obtain
- The Lava Caves (requires Well Armed Skill)Feeding Mimics in The Lava Caves
ChestpieceChest- Material
- Corrupted Mistril
- Defense
- 9
- Bonus
- —
- Sell
- 500
- Obtain
- The Ancient Ruins (requires Well Armed Skill)Feeding Mimics in The Ancient Ruins
Cloth HelmetHelmet- Material
- Cloth
- Defense
- 0
- Bonus
- —
- Sell
- 10
- Obtain
- Available from start
Copper HelmetHelmet- Material
- Copper
- Defense
- 2
- Bonus
- —
- Sell
- 480
- Obtain
- Blacksmith — Lvl 6, Copper Ingot (4), 50m*, 1,000t
Corrupted Mistril HelmetHelmet- Material
- Corrupted Mistril
- Defense
- 9
- Bonus
- —
- Sell
- 500
- Obtain
- The Ancient Ruins (requires Well Armed Skill)Feeding Mimics in The Ancient Ruins
Crystal HelmetHelmet- Material
- Crystal
- Defense
- 5
- Bonus
- —
- Sell
- 300
- Obtain
- The Deep Earth (requires Well Armed Skill)Feeding Mimics in The Deep Earth
CuirassChest- Material
- Dragonsworn
- Defense
- 11
- Bonus
- —
- Sell
- —
- Obtain
- Story quest — The Dragonsworn Tablet
CuissesLegs- Material
- Dragonsworn
- Defense
- 11
- Bonus
- —
- Sell
- —
- Obtain
- Story quest — The Dragonsworn Tablet
Dragonsworn HelmetHelmet- Material
- Dragonsworn
- Defense
- 11
- Bonus
- —
- Sell
- —
- Obtain
- Story quest — The Dragonsworn Tablet
Gold HelmetHelmet- Material
- Gold
- Defense
- —
- Bonus
- —
- Sell
- —
- Obtain
- 8
GreavesBoots- Material
- Copper
- Defense
- 2
- Bonus
- —
- Sell
- 480
- Obtain
- Blacksmith — Lvl 6, Copper Ingot (4), 50m*, 1,000t
GreavesBoots- Material
- Iron
- Defense
- —
- Bonus
- —
- Sell
- —
- Obtain
- 4
GreavesBoots- Material
- Silver
- Defense
- —
- Bonus
- —
- Sell
- —
- Obtain
- 6
GreavesBoots- Material
- Gold
- Defense
- —
- Bonus
- —
- Sell
- —
- Obtain
- 8
GreavesBoots- Material
- Mistril
- Defense
- —
- Bonus
- —
- Sell
- —
- Obtain
- 10
GreavesBoots- Material
- Verdigris
- Defense
- 3
- Bonus
- —
- Sell
- 200
- Obtain
- The Tide Caverns (requires Well Armed Skill)Feeding Mimics in The Tide Caverns
GreavesBoots- Material
- Crystal
- Defense
- 5
- Bonus
- —
- Sell
- 300
- Obtain
- The Deep Earth (requires Well Armed Skill)Feeding Mimics in The Deep Earth
GreavesBoots- Material
- Tarnished Gold
- Defense
- 7
- Bonus
- —
- Sell
- 400
- Obtain
- The Lava Caves (requires Well Armed Skill)Feeding Mimics in The Lava Caves
GreavesBoots- Material
- Corrupted Mistril
- Defense
- 9
- Bonus
- —
- Sell
- 500
- Obtain
- The Ancient Ruins (requires Well Armed Skill)Feeding Mimics in The Ancient Ruins
GreavesBoots- Material
- Dragonsworn
- Defense
- 11
- Bonus
- —
- Sell
- —
- Obtain
- Story quest — The Dragonsworn Tablet
Hero's RingRing- Material
- Hero's
- Defense
- —
- Bonus
- —
- Sell
- —
- Obtain
- Adeline's Heart Quest — Lost Track of Time
Iron HelmetHelmet- Material
- Iron
- Defense
- —
- Bonus
- —
- Sell
- —
- Obtain
- 4
LegplatesLegs- Material
- Copper
- Defense
- 2
- Bonus
- —
- Sell
- 480
- Obtain
- Blacksmith — Lvl 6, Copper Ingot (4), 50m*, 1,000t
LegplatesLegs- Material
- Iron
- Defense
- —
- Bonus
- —
- Sell
- —
- Obtain
- 4
LegplatesLegs- Material
- Silver
- Defense
- —
- Bonus
- —
- Sell
- —
- Obtain
- 6
LegplatesLegs- Material
- Gold
- Defense
- —
- Bonus
- —
- Sell
- —
- Obtain
- 8
LegplatesLegs- Material
- Mistril
- Defense
- —
- Bonus
- —
- Sell
- —
- Obtain
- 10
LegplatesLegs- Material
- Scrap Metal
- Defense
- 1
- Bonus
- —
- Sell
- 100
- Obtain
- The Upper Mines (requires Well Armed Skill)Feeding Mimics in The Upper Mines
LegplatesLegs- Material
- Tarnished Gold
- Defense
- 7
- Bonus
- —
- Sell
- 400
- Obtain
- The Lava Caves (requires Well Armed Skill)Feeding Mimics in The Lava Caves
LegplatesLegs- Material
- Corrupted Mistril
- Defense
- 9
- Bonus
- —
- Sell
- 500
- Obtain
- The Ancient Ruins (requires Well Armed Skill)Feeding Mimics in The Ancient Ruins
Mistril HelmetHelmet- Material
- Mistril
- Defense
- —
- Bonus
- —
- Sell
- —
- Obtain
- 10
PantsLegs- Material
- Cloth
- Defense
- 0
- Bonus
- —
- Sell
- 10
- Obtain
- Available from start
RingRing- Material
- Copper
- Defense
- 2
- Bonus
- —
- Sell
- 480
- Obtain
- Blacksmith — Lvl 6, Copper Ingot (4), 50m*, 1,000t
RingRing- Material
- Iron
- Defense
- —
- Bonus
- —
- Sell
- —
- Obtain
- 4
RingRing- Material
- Silver
- Defense
- —
- Bonus
- —
- Sell
- —
- Obtain
- 6
RingRing- Material
- Gold
- Defense
- —
- Bonus
- —
- Sell
- —
- Obtain
- 8
RingRing- Material
- Mistril
- Defense
- —
- Bonus
- —
- Sell
- —
- Obtain
- 10
RingRing- Material
- Scrap Metal
- Defense
- 1
- Bonus
- —
- Sell
- 100
- Obtain
- The Upper Mines (requires Well Armed Skill)Feeding Mimics in The Upper Mines
RingRing- Material
- Verdigris
- Defense
- 3
- Bonus
- —
- Sell
- 200
- Obtain
- The Tide Caverns (requires Well Armed Skill)Feeding Mimics in The Tide Caverns
RingRing- Material
- Crystal
- Defense
- 5
- Bonus
- —
- Sell
- 300
- Obtain
- The Deep Earth (requires Well Armed Skill)Feeding Mimics in The Deep Earth
RingRing- Material
- Tarnished Gold
- Defense
- 7
- Bonus
- —
- Sell
- 400
- Obtain
- The Lava Caves (requires Well Armed Skill)Feeding Mimics in The Lava Caves
RingRing- Material
- Corrupted Mistril
- Defense
- 9
- Bonus
- —
- Sell
- 500
- Obtain
- The Ancient Ruins (requires Well Armed Skill)Feeding Mimics in The Ancient Ruins
Scrap Metal HelmetHelmet- Material
- Scrap Metal
- Defense
- 1
- Bonus
- —
- Sell
- 100
- Obtain
- The Upper Mines (requires Well Armed Skill)Feeding Mimics in The Upper Mines
ShoesBoots- Material
- Cloth
- Defense
- 0
- Bonus
- —
- Sell
- 10
- Obtain
- Available from start
Silver HelmetHelmet- Material
- Silver
- Defense
- —
- Bonus
- —
- Sell
- —
- Obtain
- 6
Tarnished Gold HelmetHelmet- Material
- Tarnished Gold
- Defense
- 7
- Bonus
- —
- Sell
- 400
- Obtain
- The Lava Caves (requires Well Armed Skill)Feeding Mimics in The Lava Caves
TassetsLegs- Material
- Verdigris
- Defense
- 3
- Bonus
- —
- Sell
- 200
- Obtain
- The Tide Caverns (requires Well Armed Skill)Feeding Mimics in The Tide Caverns
TassetsLegs- Material
- Crystal
- Defense
- 5
- Bonus
- —
- Sell
- 300
- Obtain
- The Deep Earth (requires Well Armed Skill)Feeding Mimics in The Deep Earth
Verdigris HelmetHelmet- Material
- Verdigris
- Defense
- 3
- Bonus
- —
- Sell
- 200
- Obtain
- The Tide Caverns (requires Well Armed Skill)Feeding Mimics in The Tide Caverns
WristbandWrist- Material
- Cloth
- Defense
- 0
- Bonus
- —
- Sell
- 10
- Obtain
- Available from start
What this covers
Each equipment row combines captured slot, material tier, defense, bonus, sell value, and obtain-from hints. Filter values are populated from the active record set.
Version boundary
Records reflect the v0.9.5 capture of the wiki sheet. Armor balance and set bonuses are related but not interchangeable — if a later patch changes a defense stat or bonus, the correct update is a new source-bound record rather than a silent edit to the old value.